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CRM in Gaming: Vertical Markets Spotlight

Published on April 1, 2024

Gamers can be a tough bunch to serve, but their spending power is huge.

PwC expects total global revenue to grow from $227 billion in 2023 to $312 billion by 2027.

The bad news is that many gaming companies fall far short on customer experience. A recent study by conversational artificial intelligence provider Netomi found that just 53 percent of gaming companies globally provide an easily accessible email address; among them, 76 percent disregard straightforward customer emails requesting game recommendations. The average response time to customer service requests is 39 hours.

Experts agree that valid worries abound for companies in the gaming vertical.

“Gamers are a unique type of customer,” says Ryan Lipari, vice president of business development for technology and gaming at Alorica. “Their main objective is to keep playing games, and they want quick resolutions and easy access to customer support, especially through digital channels like chat, email, and social media. Hence, it’s critical to not only utilize their preferred communication channels but also to create content tailored specifically to players’ interests.”

Josh Baldwin, an account director at Flourish, notes that gamers are as involved and vocal as they come, very active in finding content and getting involved in discussions.

“Practically reaching gamers and the logistics of marketing to them isn’t hard. The challenge marketers continually face is authenticity and resonance,” Baldwin says. “Larger brands and publishers can often be seen as corporate, financially motivated, and untrustworthy. On the flip side, smaller niche brands don’t have the resources, reach, or pedigree that larger outfits have to launch authoritative promotions. Gamers want to invest time, money, and loyalty in a valuable experience but are tired of hype and empty promises. If you can’t communicate that subjective value or you misrepresent the offering, you’re in for a bad time.”

Another major marketing mountain to climb is oversaturation.

“So many different companies and their products today compete with each other for customers’ attention, trying to be their go-to choice of entertainment,” explains Dorota Wróbel, chief research and development officer at, a digital entertainment marketplace.

Motti Colman, vice president of revenue and gaming at Optimove, says achieving true personalization amid escalating marketing fatigue remains particularly problematic. “Excessive and irrelevant marketing messages risk overwhelming and alienating players, eroding their trust, loyalty, and business. Operators need to prioritize personalized and pertinent marketing communications,” he says.

Converting leads into paying customers can be tricky in the gaming industry, particularly with the rise of free-to-play models and microtransactions.

“Companies must find a balance between monetization strategies and providing value to players,” Baldwin says. “The sales model in gaming has become overly skewed toward microtransactions or launching unfinished games and then using patches or paid add-ons to fill gaps.”

Samantha Pang, vice president of customer success at Helpshift, zeroes in on these significant customer service challenges for the gaming industry:

  • Ensuring prompt responses to player queries to maintain gameplay momentum.
  • Handling a large influx of player inquiries, ranging from minor concerns like password resets to critical gameplay glitches and technical issues across multiple communication channels, including in-game, email, social media, forums, and more.
  • Offering multilingual support to a global player base, which can be financially demanding to provide in all native languages.
  • Managing and setting clear expectations for response times across all channels while prioritizing based on player lifetime value (LTV) and the nature of the issue. 

“In the gaming industry, where interaction is critical, customer support needs to be adaptable, prompt, and well-versed in the game’s intricacies,” Pang says. “In free-to-play games, player spending varies, posing a challenge to offer consistent support to all users. Timely responses are crucial to re-engage players in this fiercely competitive environment. Slow customer service can lead to player abandonment.”

Recognizing the gravity of these problems is essential for succeeding and growing in the gaming space.

“Because the gaming industry has such an active community, leaving it unattended can result in major hits to a company’s reputation and sales results,” Wróbel cautions. “Remember, too, that markets have their specific quirks, and to address them a company has to apply a local approach to their specific core segments.”

Make no mistake: Customers in this sector can make or break reputations. Positive interactions can turn gamers into enthusiastic brand advocates and loyal supporters. Conversely, failing to address their needs or demonstrate proficiency in the game can hurt sales and tarnish a company’s image.

“Gamers want their needs resolved quickly so they can get back to playing the games,” Lipari suggests. “That’s the best way to keep your players happy and engaged.”

When players encounter obstacles, they are likely to switch to other games, and since user acquisition costs are high, customer retention initiatives are critical.

“Gaming companies can foster greater loyalty and boost player spending by ensuring players are satisfied with their support and receiving timely resolutions,” Pang recommends. “Understanding how to efficiently categorize issues based on type, urgency, and player characteristics like lifetime value spend and community involvement empowers companies to enhance the player experience and improve agent productivity.”


Contemporary CRM resources can serve as potent instruments for resolving these common pitfalls, providing a wide array of solutions custom-tailored to the gaming vertical.

“CRM can help gaming companies truly understand their customers, including their preferences, interests, and activities,” Lipari says. “Mining data like this in centralized platforms will enable brands to know exactly who they’re selling to, which kinds of games to develop, and which other complementary services to sell.”

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Alorica Inc. (“Alorica”) is the holding company of various direct and indirect subsidiaries, including Systems & Services Technologies, Inc. (SST). Many of Alorica Inc.’s subsidiaries operate under the brand, Alorica, but all remain separate legal entities.